Vanguard - Saga of Heroes

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Nadia
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Vanguard - Saga of Heroes

Post by Nadia »

Last edited by Nadia on Sat Aug 06, 2005 5:24 am, edited 1 time in total.
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Nadia
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Post by Nadia »

Classes
http://www.vanguardsoh.com/forums/showt ... genumber=1
Adventuring Sphere Class List – tentative and subject to change/additions/deletions during beta – 5/25/05

Heavy Fighters / Tanks:

• Warrior
• Paladin
• Dread Knight
• Inquisitor

Light / Offensive Fighters:

• Ranger
• Rogue
• Monk
• Bard

Healers:

• Cleric
• Druid
• Shaman
• Blood Mage

Arcane / Casters:

• Sorcerer
• Necromancer
• Psionicist
• Summoner
from Fanguard
=============
Summoner class was dropped

Druid moved to Arcane Casters

Light Figther - Berserker (new class)

Healer - Disciple (new class)
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Nadia
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Post by Nadia »

http://www.thestra.com/forums/showthrea ... tid=387609
CLASSES
There is no class in the game where you can simply afk and hope to do anything other than show the group how poor a player you are. Every class is going to require attention and pro-active play in order to function well, and in some cases even survive. - Elidroth

Tanks
Article on Tanking - May 2005

A heavy fighter should be able to tank as well as any other heavy fighter class in most situations, special situations being the exception not the rule (say, a paladin DOES tank better against undead). At the same time, your classes abilities will both feel and work differently so you will need to choose different tactics when tanking, even though you are technically doing the same job. This is so different classes with the same job don't feel or play the same. - Aradune

Dread Knight

Dread Knights are /not/ Shadow Knights. Don't simply think "evil knight" -- though it will be one of the classes that certainly lends itself to this.

Fear, dread and despair are the tools of the Dread Knight. Does this make him evil or is he simply using the tools of evil? - Talisker

Inquisitor

Paladin

Based upon discussions I've had with Talisker, dont expect the paladin to be a heavyweight in the healing department. – Tagad

The Paladin for example is not a watered down warrior mixed with a watered down cleric. - Tagad

Warrior

The warrior (as well as the other protective fighters) is the meat shield, the tank. He will however have DPS that WILL contribute to the fight when not in a tanking role. If any class is useless unless performing their specific role, then we have failed as designers, and quite honestly, we're not going to fail. - Elidroth

As a warrior for example, I have to keep watch for defensive reactions like my party members needing rescue (don't they always? ), reacting to my attack chains, using tactical maneuvers, taking advantages of NPC weakness or states that open up, and much more. Sometimes you get multiple options and have to then decide which is more important. The decision you make could mean the difference between winning the fight or running back to your corpse instead of the fight taking 2 minutes or 3 minutes. - Elidroth

Light Fighters

Bard

We are not removing Bards from the adventuring sphere. - Tagad

Monk

And Monks are BAD A$$ - Talisker

Ranger

Article on Boats/Caravans/Perception/Rangers/Climbing/Mudflation - August 2005

At this point in time there is no "archer" class in Vanguard. Thats not saying that the ranger, or other classes will are not going to be very skilled with a bow or other ranged weapons - but it will not be their sole focus. - Tagad

The Vanguard Ranger is not a Hybrid of Fighter and Druid. He has incredible martial prowess, coupled with great Ranged attacks. From close or far range he is deadly. While he may live in the wild, he does not commune with nature the way a Druid would. Instead he has gained abilities that allow him to track and to hunt using stealth. The Ranger does gain spells, which allow him to augment his performance, as well as increase his allies' capabilities. - Talisker

He's a fighter, who lives in and utilizes nature, but is not the tree-hugger many games have turned him into lately. While he has ranged attacks, he is not purely a ranged fighter. - Elidroth

Rogue

Berzerker


Healers
Vanguard healers will be cut from a different cloth than most other game's healers. We really wanted the healer's game to be something other than healing bot.

Our combat system allows us to take the focus off of the traditional MMO paradigm of Tanking, Healing, DPS. While each of these is still important, interaction within the group and the player's ability to react to the NPC will play a larger role. We can make things more challenging without increasing NPC hitpoints and damage alone. Games of the past only gave you a few options - Aggro it, Nuke it, Heal us, etc.

This allows us to reduce the focus of healing in combat. It is still needed in combat, but you won't spend all of your time managing the red bars. Instead you will be engaging the NPCs and healing when needed.

Each healer class (Cleric is one of them) will engage in combat differently. - Talisker

It may be that some people like doing nothing but managing the red bars. If that is the case, then you can still do that, but there will be many things that you could be doing if you chose to. - Talisker

You will absolutely need a healer in group situations. - Talisker

Blood Mage

Cleric

The Cleric [in addition to healing duties] is mainly a martial combatant, using specialized attacks and spells that will augment his damage and accuracy. He can also choose to use spells to damage and debuff his opponents.

Shaman

Disciple

Think less Psi and more Chi. - Talisker [Following speculation that disciples would use psionic combat.]

Arcane Casters
I'm hoping I'm not overstepping my bounds here (and I'm sure Talisker will let me know if I am ), but your spells are going to grow with you in both power and appearance. But it's not going to be just a rank on an existing spell.. You're going to get new spells with new function, new form, and many times new appearance. Where's the excitement of getting a new spell if it looks the same as the last one? - Elidroth

Necromancer

Psionicist

Sorcerer

Once the Sorcerer has mastered the 4 prime elements he will be able to begin combining them. The 4 base elements you know. The 4 para-elements are:

Magma - Earth and Fire
Mud - Earth and Water
Ice - Water and Air
Smoke - Fire and Air

There are more combinations that are know to exist but the knowledge of them has been lost. Search as they might the Sorcerers have not recovered all that was lost to them. Ancient manuscripts tell of Sorcerer's who could combine more than 2 elements, creating powerful quasi-elements. There is much to be discovered. - Talisker

Druid

Not a healer.

Summoner

Was originally listed as a class, now under review.

Lastly, as for the summoner, one of the reasons we're not as focussed on that class is that we want summoned creatures, whether transient or persistent, to be available to most if not all classes and so we need to see where a class focused on summoning would fit in. - Aradune
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Nadia
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Post by Nadia »

theres a Vanguard section at the Brell messageboard

http://www.brellrants.net/brell/viewforum.php?f=22

I will be posting further information there :D
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Post by Akhbarali »

Thanks for all the information Nadia!

Akhbar
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Nadia
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