OnLive

Some of us love those electrons just a little too much
Post Reply
Ddrak
Save a Koala, deport an Australian
Posts: 17516
Joined: Thu Jan 02, 2003 3:00 pm
Location: Straya mate!
Contact:

OnLive

Post by Ddrak »

http://www.onlive.com/index.html

Lots of buzz about this at the moment, but I have to say that I don't see how it can possibly work as advertised. I'd explain it myself, but Eurogamer did a much better job, and thought of stuff I missed:

http://www.eurogamer.net/articles/gdc-w ... rk-article

To sum up, do you really want your PC games running at about 1024x768 with 30fps, glitching now and then, having sluggish controls and probably having to wait in a queue to play the latest game? Thanks, but I'd rather buy a console or PC and not have to worry about that. I can see it working for casual or adventure type games but not the Crysis/Burnout Paradise type games they are pushing.

Dd
Image
Minute
Sublime Prince of teh Royal Sekrut Strat
Posts: 3419
Joined: Fri Dec 20, 2002 10:39 am
Location: Brothel Relbeeks Mother Whores Herself From

Re: OnLive

Post by Minute »

Yeah, I saw this a few days ago when I was browsing startups, and agree. Even with "cloud algorithms" there is still physical distance & speed that come into play. Not saying that this might not be a possibility in the future, but I don't think it's going to be an immediate future. At least not at a level that most gamers are going to be willing to give up the current ability for.
Fallakin Kuvari wrote:Because laws that require voters to have an ID (Something they are required to have anyway) are bad.... :roll:
User avatar
Fallakin Kuvari
Rabid-Boy
Posts: 4109
Joined: Sun Jan 26, 2003 11:51 pm
Location: Cincinnati, OH

Re: OnLive

Post by Fallakin Kuvari »

I think it'll be more 1) how much it costs, 2) how many servers they have, 3) locations of the servers...

It'd have to get to Google sizes to be great, though.
Warlord Fallakin Kuvari - 85 Wood Elf Warrior, Brell Serilis forever.
Grandmaster Nikallaf Kuvari - 70 Iksar Monk.
Post Reply