SOE Zombie mmo, H1Z1

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Nadia
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SOE Zombie mmo, H1Z1

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http://www.reddit.com/r/EQNext/comments ... aa/cey4rth
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Re: SOE Zombie mmo, H1Z1

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http://www.polygon.com/2014/4/9/5599530 ... c-mmo-h1z1
H1Z1 will be different from other survival zombie games because of the various features and its use SOE's current generation MMO Engine, Forgelight, that can support up to 2,000 players in a single instance.

"First off, it's a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets)," Smedley said. "Why is that a good thing? It means a thriving economy (oh yes... there's trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well."

The game offers a sandbox style of gameplay with a character progression system, scavenging and access to a "very deep crafting system," allowing players to make a variety of weapons such as firearms, Molotov cocktails, explosives and "other fun surprises." Players will be able to build shelters from resources they scavenge from the world and work with other players to construct fortresses "complete with weaponry to help defend against both the Infected and other players."
http://www.reddit.com/r/h1z1/comments/2 ... t_is_h1z1/
The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we’re working on and what you can expect and when.
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Re: SOE Zombie mmo, H1Z1

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Re: SOE Zombie mmo, H1Z1

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Re: SOE Zombie mmo, H1Z1

Post by Minute »

We'll see. I heard him talking the game up, but this pre-alpha doesn't look nearly as good as where 7 Days to Die looks.
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