http://www.paradoxplaza.com/games/warlo ... the-arcane
reviews imply its similar to Master of Magic, no multiplayer
http://www.metacritic.com/game/pc/warlo ... ic-reviews
http://www.gamespot.com/warlock-masters ... w-6377521/
The game looks and plays a lot like Civilization V, with hexes, one unit per hex, similar-looking formations, and so on. But where it diverges from Civ is in management; all you need to worry about (besides the enemy and aggressive neutrals) are four resources: gold, food, mana, and research. You don't have to worry about pollution, about happiness, about diplomacy--just maintaining and providing for your army. And this makes Warlock refreshing. The game puts you into combat quickly, generally starting your first city near some sort of enemy, be it a neutral city (which can be any of the three factions) or a neutral monster generator that spews enemies on a regular basis (such as cockroaches, rats, and spiders--and even stronger creatures, like bears and ogres).